Towns are full of gears and springs, automated servants, and cranks to recharge the engine. The game takes place in a steampunk version of Europe, where Hans’ footprints can be found at every stop along the way. But this is merely one of the plot points Syberia introduces. With Hans alive, Kate chases clues as to his whereabouts across Europe and Russia so she can finalize her firm’s takeover and return to New York. There’s a lot to discover over the course of Kate’s adventure. If it sounds like I’m spoiling too much, fear not - this is just the first hour of the game. Many of them never returned, leaving the village of Valadilene mostly barren. Discovering why her father faked Hans death was a tragic read, mostly due to his newly-acquired mental handicap after a fall inside of an old mammoth cave - Hans discovered mammoth cave paintings and a mammoth doll inside of a nearby cave, climbed atop a stone structure, and lost his footing, which left his growth stunted and deteriorated the expansion of his mental faculties.ĭespite his mental illness, Hans was a genius tinkerer who specialized in creating automatons with the purpose of replacing the men and women who left to fight in the war. Without spoiling too much of the plot, Anna revealed to the notary prior to her death that her brother, Hans, is actually alive and the rightful heir to the Voralberg toy factory. Without a next of kin, Kate simply needs to visit the notary, get the proper documents signed, and catch the next flight back to New York - though it’s never that easy in these types of games, is it? A funeral led by strange automatons.Īnna, the now-deceased owner, inherited the Voralberg factory after the deaths of her brother and father. Her brief visit, however, is immediately extended as she arrives in the middle of the owner’s funeral. I recently finished up Microids’ 2002 classic Syberia, which follows the adventure of American lawyer Kate Walker as she travels to a remote French village on behalf of her firm to finalize the takeover of a local toy factory. The list of must-plays is seemingly never-ending! I’ve been playing catch-up with the genre ever since, having tackled (and sometimes reviewed) similar games across PC and console. The closest I ever got was Maniac Mansion on the NES, which wasn’t even a faithful port of the PC release - thanks to Nintendo deeming certain parts “inappropriate for children.” Over time, I made friends who were heavily into games like Indiana Jones, Leisure Suit Larry, and Police Quest, but I’ve just always been a console guy. As someone who never had a PC that was capable of running anything other than World of Warcraft on the lowest setting until 2010, I was mostly oblivious to the point-and-click adventure genre.
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